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Moral questions about a certain trick in Sonic Advance 3


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Offline Taillow

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Moral questions about a certain trick in Sonic Advance 3
« on: July 03, 2006, 12:33:19 am »
There's a certain maneuver in Nitsuja's Route 99 1 video that I question.  It's basically a double jump with boost mode added into the end.  However, considering it probably wasn't intended to have that happen in the game, I bring this up to question.

The Nitsuja Trick (which I like to call it) is performed when Sonic is the partner.  While Sonic is being held, pause the game, making sure not to hold A when you do.  Let go of R, hold A, then unpause, and presto!  Pretty simple trick.

However, the method makes me question if it should be used, though I can't see how it can be abused to an extremity.
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Offline SadisticMystic

Re: Moral questions about a certain trick in Sonic Advance 3
« Reply #1 on: July 03, 2006, 12:44:24 am »
I say let it count.

Offline PsyBorg

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Re: Moral questions about a certain trick in Sonic Advance 3
« Reply #2 on: July 03, 2006, 05:20:33 pm »
I second that.
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Offline nitsuja

Re: Moral questions about a certain trick in Sonic Advance 3
« Reply #3 on: July 04, 2006, 01:05:54 am »
It didn't seem like the sort of thing that TSC tends to ban (most importantly, it doesn't prevent competition), and pause abuse on its own is allowed. BTW, it can be done without pausing, but it's riskier.

Offline Aitamen

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Re: Moral questions about a certain trick in Sonic Advance 3
« Reply #4 on: July 04, 2006, 05:24:43 pm »
I don't see why it's allowed in SAdva3 when it's not allowed in S1-3&K... I am with Quartz on this, because otherwise I could drop my Death Egg a number of seconds with both characters, and a great deal more changes than that, as well. this is because I could pause to check position and frames and the like, and jump just as I left, if I needed.
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Offline SadisticMystic

Re: Moral questions about a certain trick in Sonic Advance 3
« Reply #5 on: July 04, 2006, 08:01:56 pm »
Pressing buttons in a paused game doesn't do that in the classics.  What it does do is let you play in slow motion, and with the clock permanently stopped (provided you've entered the level select code).  This makes 0:00 completely trivial, which is why you don't get to do it there.

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